Using the color wheel to distinguish nine squares of the same design was a tedious process of color mixing and putting the color down with one of the smallest brushes I have to get straighter lines. It was both a blinding and nauseating experience. I chose to compose something of entirely geometric shapes, using only overlapping rectangles and squares to make an abstract design.
The effect of the varying colors combined with all of the tiny squares gives each tile a digitized look that is reminiscent of the pixels making up a computer image. I think that it is a pretty cool, striking look, and was probably worth the obscene amount of time that I put into it. It is even more evident in tiles that have an interplay of extreme lights and darks. The contrast makes the pattern more obvious and achieves the goal of cutting the tile into larger shapes.
I also like the way that the paint became textured after layering it to make the color more opaque. The texture is rather incongruent with the harsh right angles and straight lines, adding another aspect of interest.
One problem that I have with the project is the analogous colors. They don't achieve the same contrast as the monochrome and complimentary tiles, probably due to the fact that they can't be found on the color wheel. They are also more toned down colors; the blues and greens like those of a Mediterranean ocean and the browns of a rich, earth dirt. I find it interesting that the differing colors can either add to a design or detract from it.
Thursday, February 21, 2008
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